
We'll find out more in a couple of months. Will The Outlast Trials show a similar type of evolution, or will it stick to the more traditional "bad stuff in the dark" formula-or, perhaps, adopt a more action-oriented approach, maybe something akin to Resident Evil Resistance?

Both had their share of jump scares and something's chasing me, but they also took a more cerebral approach to the genre than the original Outlast games, and were better for it. What I'm most curious about is how The Outlast Trials will compare to other recent horror games, particularly Soma and Amnesia: Rebirth. However, you will have to earn those tools and work hard to improve them."

Murkoff will provide tools you can use to increase your stealth capabilities, create opportunities to flee, slow down enemies, and more. "In pure Outlast fashion, the core gameplay involves avoiding enemies, hiding from them, and trying to run away.
